![]() I did delete some stops from other routes and such, and I've found that that can cause the game to get a bit buggy. The funny thing is I have another minecart setup with the same settings for plump helmets, and it's working just fine. I have 34 idle dwarves, and under "jobs" no "store item in stockpile" job is listed for stockpile #60. The stockpile itself has an empty barrel sitting in it, waiting for those tasty sweet pods. The minecart is just idling at the stop, with a bunch of sweetpods in it. Under "set kept items" I have sweet pods highlighted. At the unloading stop I have the conditions "Guide East Immediately when empty of any items" and "give to stockpile #60" where stockpile #60 is set to accept sweet pods. If you pipe your garbage chute down to the magma sea, even magma-safe items can be disposed of with ease.I've got a setup where my minecart is taking sweet pods from a food stockpile, and unloading them at an other food stockpile.įor some reason my dwarves are not unloading the minecart. It is highly recommended to locate the magma at least three z-levels below the dump location (to avoid deadly magma mist). ![]() This system can be manually operated (via a garbage dump zone) or automated (via a quantum stockpile). Be warned that an atom smasher is capable of tossing trash back up several z-levels and injuring dwarves above for safety, a garbage chute spanning two or more z-levels should be employed, especially if the atom smasher is automated.Ī small pool of magma can conveniently incinerate most garbage, including corpses. The atom smasher can be operated manually, or automated with a repeater. Initial designs are often manual (using a garbage dump zone and the dump command), however when combined with a quantum stockpile, your dwarves will automatically dump their garbage into a pit for easy disposal. If they're idle, make sure the garbage dump zones are actually Active. While this design takes care of the problem of refuse stockpile space, it does not reduce the game's item count nearly as quickly as the disposal methods below.Ī dwarven atom smasher can pulverize any amount of trash instantly. Reply 1 on: January 22, 2010, 07:19:34 pm Are your dwarves actually busy doing other things, or are they idle If they're busy, wait a while and maybe they'll get around to garbage dumping. This opens, then closes the floor hatch, allowing the waste. When waste accumulates or something miasma generating appears, set it to be dumped, then order the lever to be pulled twice. Connect that hatch to a lever, and designate a garbage dump over it. If that tile is also a refuse stockpile, your trash will continue to degrade and disappear over time. Set up your refuse room, with a center pit down 2 levels, and cover it with a floor hatch. ![]() An overtaxed refuse pile is frequently signaled by clouds of miasma.Ĭombining your refuse stockpile with a quantum stockpile allows your dwarves to stack infinitely many items in a single tile. ![]() Once your stockpile becomes full, trash will accumulate in your fortress hallways until you resolve the problem. A simple refuse stockpile is generally sufficient for a small fortress, though disposal needs grow significantly as fortress size increases. Trash placed in a stockpile with refuse enabled will degrade over time, and most items will rot away eventually. ![]() The basic disposal method is a refuse stockpile. ![]()
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